#include "player.h"
#include "bullet.h"
using namespace std;
Player Player(100,10,20);
int main(){
	init_console();
	initgraph(960,720,0);
	Player.change_color(BLUE);
	for(int i=50;i<=1800;i++,delay_fps(60)){
		Player.State();
	}
	getch();
}
